You show a small trained octopus in a water bottle which you claim has mental powers. Then you show some ESP cards and shuffle these, a spectator can choose one of these cards end remember it. The card is then returned between the other cards and the spectator himself can mix these and put these anywhere on the table (spread over the surface of the table). Then you take the bottle of water with the octopus inside and tell he can sense where the choosen card is put on the table. The octopus is still in the upper part of the bottle since the beginning of the effect. You know touch each card with the bottle and suddenly on one card the octopus dives down to the bottom of the bottle towards the card. The card is turned over and it it the choosen card!
We supply the octopus, esp-cards and instructions. Use your own water-bottle.
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